![]() Let the cards fly for around 40 seconds.visit the live-test: with an iOS device ( >= 15.4).We can only see the Flickering behavior since iOS 15.4, beforehand everything was fine.Īctually it doesn't happen on my MacOS Safari. Here you can find a small Unity Project with the sources: I have reproduced the Flickering Issue in a minimal clean project. Memory errors are notoriously hard to track down, especially when only one platform, and one version of that platform, has the memory corruption, and that platform is iOS. ![]() I've spent plenty of time chasing ghosts by not clearing a cache. Also make sure your iOS Safari isn't trying to load a cached version by going to Settings / Safari and selecting Clear History and Website Data. ![]() In your Unity project, delete the directory Library/Bee/artifacts/WebGL/il2cpp to be sure it picks up the changes to that file. In my tests, this has been enough to stop the crash. This will disable compiler optimizations for that one function. To the line before that function to turn off compiler optimizations for the function, and addĪfter the end of that function to turn compiler optimizations back on again. Il2cpp/libil2cpp/metadata/GenericMetadata.cppĬonst Il2CppType* GenericMetadata::InflateIfNeeded In your Unity installation (on MacOS, in Unity.app/Contents), edit: Since it can't get any worse than it already is:
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